WHOMPS stands for -- uh, that's a good question. Wiki Heroes Open Meta-Playing System? Anyone got any ideas?


Role Playing Culture has been around for decades but until now there has not been an open source role playing system with a searchable wiki for rules, NPCs, campaign settings, places to play and all of that kind of stuff. Hence, WHOMPS.

The people who will write all this free, open source game material are going to be the ones using it. We call all of them Whompsters.

How it Works

The Meta-Whompsters are the people running the WHOMPS website and wiki. They will edit submitted articles for appearance in the wiki and make sure the contributions come up to minimum standards of style and content. There will even be alternate rule sets for people who don't like standard WHOMPS.

The Rules



In role playing games it is traditional to rely on dice to determine outcomes of actions of a statistical nature. Like whether a character firing an arrow at a charging elephant can hit the man riding on the back or how much damage an exploding grenade does.

Rolling dice

Use two different colored pairs of ordinary six sided dice. Roll all four dice at once. Remove any sixes and don't use in this calculation. If there are a pair of fives of the same color, remove one of the fives and don't use in this calculation. Read the sum of each color of remaining dice separately. Multiply the lower sum by 10 and add the other sum. You will get a number between 0 and 99 but not any number between 0 and 99.

The numbers you can get using this method are 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 11, 12, 13, 14, 15, 16, 17, 18, 19, 22, 23, 24, 25, 26, 27, 28, 29, 33, 34, 35, 36, 37, 38, 39, 44, 45, 46, 47, 48, 49, 55, 56, 57, 58, 59, 66, 67, 68, 69, 77, 78, 79, 88, 89, 99.



Keep it simple. Three basic stats: Might (MGT), Reflexes (RFX) and Wits (WTZ).

Each basic stat can vary from 0 to some large number to be determined by the specifics of the campaign. In most RPG systems out there, human average stats are 10. We probably should not do that any differently, so 10 it is. So for most games and campaigns, human numbers will vary from a low of 5 or so to a high of 20 or thereabouts.

Might - MGT

Might is a measure of the raw size, strength and vitality of a character. It's related to how much damage a character can do with a muscle powered weapon and how much damage they can take. Sub-stats derived from MGT can be used to account for fine tuning of things like the powerhouse that gets tired easily or the little guy who can punch like a mule kicking. MGT corresponds with stats like STR, CON, HT and ST in other systems.

Reflexes - RFX

Reflexes are the measure of how quickly and accurately a character can move and react. It's related to how likely someone is to succeed at a physical skill like putting the pointy end of a stick into someone else. Sub-stats derived from RFX can account for things like champion sprinters who couldn't hit the floor with a dropped penny. RFX is much like DEX or DX in other systems.

Wits - WTZ

Wits is a measure of the intellect, wisdom, knowledge and personality of a character. It's rather abstract in some ways but in game mechanics it is involved in how well characters can perform tasks that have to be learned. And how well they can influence the actions of others by gentler methods than hitting with heavy objects. WTZ includes much of the same game territory as stats like INT, IQ, WIS and CHA.




Knacks and Maneuvers



Super Space Wizards